XVIII

Turn back, or descend

What lies below is meant for adults only. Explicit themes, cruelty and comfort wait in equal measure. Are you of age?

Flee
Torch
100

An 18+ Gothic Dungeon Crawler

Turn-Based
Trauma

(With Benefits)
The dark does not forgive. It only waits — and down here, it has learned to be very, very patient.— The Chronicler
Scroll · The torch burns

The Descent

Every step costs something.

Something old stirs beneath the estate. You lead a party of broken adventurers into its halls, where every torch burns down, every victory leaves a scar, and every scar stays.

Between expeditions, your heroes stagger back to the hamlet to heal, to cope, and to indulge — if you can afford the price. Comfort is a resource. So is sanity. You will run out of both.

Try it yourself. Push deeper — and watch the mind fray.

Stress0 / 10

The party stands at the threshold. The air smells of wax and old blood.

What Awaits

Six truths of the estate.

I

Rank-Based Combat

Four slots, front to back. Position is everything — the wrong hero in the wrong rank is a dead hero.

II

Stress & Trauma

Horror accumulates. Heroes crack, lash out, or — rarely — rise above it. The scars follow them home.

III

The Benefits

Relief can be found in company. Intimacy is a mechanic with real consequences — fully optional and always age-gated.

IV

Quirks & Vices

Habits, fetishes, phobias. Some make heroes stronger. Some get them killed. Most do a bit of both.

V

Bonds & Loss

Heroes grow close, grow jealous, grow apart. Then the dungeon takes one of them. Permadeath is permanent.

VI

Gothic Ink

Hand-inked, high-contrast art drenched in candlelight and shadow. Previews soon.

The Damned

Heroes for hire. Sanity not included.

P

Zealot · Bruiser

The Penitent

Rank
Grit
Faith
Nerve
Pain is a prayer. I intend to be very devout.
L

Support · Light

The Lamplighter

Rank
Grit
Faith
Nerve
Stay close to the flame. Closer. Yes — like that.
H

Caster · Curses

The Hexwright

Rank
Grit
Faith
Nerve
Touch me again without asking and you will lose the hand.
G

Tank · Undying

The Gravedigger

Rank
Grit
Faith
Nerve
Dug a hole for each of you. Just in case.

The Hamlet

Where the wounded go to forget.

The Rotting Tankard

Cheap ale, loud songs, bad decisions. Stress melts away — and so does coin.

800 gold · Risk: Gambling debts

The Ashen Chapel

Kneel, confess, be flogged. Somehow it helps. The penitent swear by it.

1,000 gold · Risk: Zealotry

The Velvet House

Warm rooms, red curtains, discretion guaranteed. The most effective cure — and the most dangerous habit.

1,500 gold · Risk: Obsession

⚠ Content Warning ⚠

Contains strong sexual content, graphic violence, psychological horror and themes of trauma. All characters are adults (18+). Intended for mature audiences only. This is a test build — all text and concepts are placeholders.

The estate awaits.

Bring torches. Bring coin. Bring someone you would not mind losing.

© 2026 Turn-Based Trauma (With Benefits) · Test Build
Inspired by the gothic dungeon-crawler genre. Not affiliated with or endorsed by Red Hook Studios.